The Super Attack is great as an anti-air, goes through fireballs and is good for countering wakeup pressure games. It's also pretty good as an anti-air and can be used to catch jumpers over a half-screen distance away. The Tiger Knee is a great surprise tactic, and works well to whiff into a throw. All TKs knock the opponent down and juggle for 3 hits. The Roundhouse travels the furthest and the Short travels the shortest distance. The last input, DB, will become DF as the opponent has crossed over, and an Uppercut will activate. If Sagat is crossed up, you can perform a backwards DP motion (F,DF,D,DB Punch). Jab Uppercut is the safest on block and Fierce does the most damage. This also means that the Uppercut is unable to escape meaty fireballs and is also vulnerable to grounded throws before being airborne, same as the Shoryuken. This makes Sagat a huge target and causes the Uppercut to trade with some attacks that a Shoryuken would have stuffed. TIGER UPPERCUT (also known as TU, DP, Uppercut, SRK)Īll Tiger Uppercuts are invincible-on-startup, but once they lose their invincibility, Sagat is vulnerable on his entire body. Fireball trap on a cornered, knocked down opponent: meaty Short Low Shot followed by Roundhouse Low Shot from almost full-screen range is a 2-hit block string and cannot be escaped if blocked.
Projectiles such as Bison's PC and Honda's Torpedo can travel over them and hit Sagat, but will get hit by the High Shots. It's great for zoning and is very difficult for all grounded opponents to react to due to its fast speed. LOW TIGER SHOT (also known as Tiger, Fireball, FB, Shot)Īn excellent fireball, it must be blocked low. His High Shots startup slightly faster than the Low ones and are great for hitting projectiles such as Bison's PC and Honda's Torpedo. Sagat's High Shots will whiff on all crouching opponents, but are some of the fastest fireballs in the game. HIGH TIGER SHOT (also known as Tiger, Fireball, FB, Shot) Both throws have the same range and do the same damage.